During iGen's STEAM Club students will: build and code robots, conduct science experiments, learn to code games and animations and create innovative projects through Makerspace.
Below is a brief description of each STEAM discipline:
- Robots: students will build and program robots. Students will learn coding concepts like sequencing, events, loops, algorithms, operations, and variables through self-directed play and guided challenges.
- Computer Science: students are introduced to computer science using Code.org's curriculum. Students will create their own games, art and digital stores - all while developing problem-solving, collaboration, persistence, and computational thinking skills. Concepts include sequencing, events, loops, conditionals, binary and digital citizenship. Students in PK and Kindergarten are introduced to coding concepts through physical games and activities.
Program goals and objectives:
iGen is dedicated to bridging the ethnic and gender gaps in science, technology, engineering, arts, and mathematics (STEAM) by providing students with hands-on opportunities in computer science and STEAM learning. Our goal is to spark curiosity, inspire confidence, and encourage students to discover new passions that can extend into lifelong learning and future careers.
NO CLASS ON: 10/12, 11/ 16, 11/23
09/14/2026, 09/21/2026, 09/28/2026, 10/05/2026, 10/19/2026, 10/26/2026, 11/02/2026, 11/09/2026, 11/30/2026, 12/07/2026
Participants must currently be in grades preschool 3 to 5.
Minimum: 10
Maximum: 20
Registration starts on 07/16/2026 and ends on 09/11/2026.
Please contact Apollo After School if you have any questions.